IMPLEMENTING LDIM { 110 = (UInt64.MaxValue >>1) -

IMPLEMENTING LDIM { 110 = (UInt64.MaxValue >>1) – (UInt64)l >> 2; // result is in upper quarter of lower half of positive numbers } else { l10 = ( UInt64.MaxValue >>1) – ( UInt64.MaxValue >>2) ( UInt64)(-l >> 2); // result is in lower quarter of lower half of positive numbers } } } // serialize out the high byte first // ordering and sorting starts with the // first byte output for (int index = 7; index >= 0; index ) { w.Write((byte)(l10 >> (8 * index))); } w.Write(value); if (units == in ) { w.Write((byte)1); } if (units == ft ) { w.Write((byte)2); } if (units == yd ) { w.Write((byte)3); } if (units == null) { w.Write((byte)0); } } The implementations of Write and Read determine the MaxByteSize. It is the number of bytes written by Write. Write first outputs 8 bytes, which are used to sort LDim values. Next it writes out the actual value, which is a double another 8 bytes. This is followed by a single byte used to represent the units. MaxByteSize= 8 + 8 + 1, which is 17. The implementations of Write and Read are tedious and complicated. They must take into account the physical representation of values in memory. Most of this is due to the fact that the binary representation of floating

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